Cities- Skylines 2 has been delayed until 2024, but only on consoles-
Prospective urban planners looking forward to Cities: Skylines 2 will need to get the PC version if they want to play this year. While a simultaneous launch was previously announced, Colossal Order has now pushed back the console release date, targeting a spring 2024 launch instead.
Colossal Order and publisher Paradox Interactive released a statement with the bad news today, as well as an update on the official forums.
We are hard at work getting the game ready for our release on October 24th. While doing so, we have come to realize that we need more time to reach the quality targets we have set. As we want to provide the best experience for our players, we are updating the release window for Xbox and PS5 to Spring 2024. The additional time allows us to focus on matching the quality and performance across all platforms.
While Cities: Skylines is undeniably a more comfortable fit on PC, the last game’s console ports worked surprisingly well, th…
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Forget the other sizes and types, 2TB drives are the sweet spot for a Black Friday SSD upgrade-
Silicon Power XS70 | 2TB | NVMe | PCIe 4.0 | 7300 MB/s Read | 6800 MB/s Write | $104.99 at Newegg
If you’re looking for outright performance, but don’t want to spend too much then this XS70 is a great choice. We though the software was a bit lacking when we reviewed it, but the performance absolutely wasn’t. Exactly what you need from an SSD.
Price check: Amazon $109.99
With installation sizes growing ever bigger, it only takes a small number of games before the average drive fills up. The only solution to this is to either add additional storage or replace what you currently have with something more capacious. And right now, the best ones to go for are 2TB NVMe PCIe 4.0 SSDs.
I know 1TB SSDs (solid state drives) are super cheap at the moment and in terms of sheer value for money, a 4TB HDD (hard disk drive) offers masses of space for relatively little m…
It’s 2024 and yet Intel is still churning out DUAL CORE CPUs for desktop PCs, and I’m a little in awe of the plucky trooper-
Thanks to AMD and its Zen architecture, we now all get to enjoy CPUs with six or more cores for very little money. The current generation of consoles all boast eight cores and 16 threads. It is, after all, the year 2024 and not 2004. Oblivious to this is Intel with the release of the eponymous 310 chip, loaded to the hilt with a staggering two P-cores and naff all else.
The first benchmark of the mighty processor, a Geekbench v6 result, was spotted by Benchleaks (via Wccftech) and it achieved a single-core figure of 2,152 and a multi-core result of 4,254. That first value is quite respectable—but so it should be because the Intel 310 is a Raptor Lake chip with a constant 4.1 GHz clock speed. Well, technically it’s an Alder Lake one but that’s by-the-by.
That multi-core score might seem pretty miserable but no CPU with support for four threads is going to set any multithreading records. A quick search through the Geekbench database for the popular Ryzen 5 5…
Italian soulslike drops ‘suicidal’ June release date after realising it was set to come out the same day as Shadow of the Erdtree-
So far as I can tell, choosing when to release your videogame is a kind of haruspicy. Just a collection of folk rituals, nuggets of received wisdom, and a smattering of hard data that you somehow have to translate into a decision that—done wrong—could utterly sink your game. What’s the right choice? What’s the wrong one? It’s almost impossible to tell until after release.
Usually, anyway, but sometimes fate is kind enough to make the choice glaringly obvious. That’s what’s just happened with Enotria: The Last Song (via PCGamesN), an upcoming soulslike from Italian studio Jyamma Games. Promising a world “inspired by Italian folklore where the brightest sun casts the darkest shadow,” the game was originally set for a June 21 release date, which probably sounded like a great time to release a game right until Shadow of the Erdtree’s trailer dropped last week and announced a release date of, ah, June 21.
The unfortunate coincidence led Jyamma CEO Giacomo Greco to…
Nvidia reportedly prepping a 16GB RTX 4060 Ti for July-
Nvidia’s RTX 40-series graphics card generation seems to be one of U-turns. First we had the unlaunching of its RTX 4080 12GB card and now we’re seeing rumours of a 16GB version of its upcoming RTX 4060 Ti. Which is all kinds of odd.
The rumours have all sprung from a single set of tweets from Zed Wang (via Videocardz), a regular GPU leakerer, who has mentioned release dates of RTX 40-series cards in the past which have more or less lined up.
Their latest lists the RTX 4060 Ti 8GB, RTX 4060 Ti 16GB, and RTX 4060 8GB cards citing the first launching at the end of May, with the other two cards following in July. The 8GB versions of the RTX 4060/Ti themselves aren’t a surprise; we had been expecting that VRAM capacity from the get-go. But that 16GB level certainly is.
We are pretty certain about many of the RTX 4060 Ti cards’ specifications by now, with an ADA106 GPU sporting 4,352 CUDA cores, a bunch of extra cache, and a 128-bit memory bus. That last one is the key …
Oooh, shiny. Ray tracing is coming to Diablo 4 March 26-
As promised in Nvidia’s CES ‘Special Address’ ray tracing is coming to Diablo 4 this month, and it’s just been announced that’s happening on March 26th. So, should you require any further incentive to dip back into the game, it ought to look a little prettier once that patch has launched. So long as your GPU has the ray tracing chops to cope with the extra load, that is.
You are only getting a pair of new ray traced lighting effects in the update: ray traced reflections and ray traced shadows. So it shouldn’t be as demanding as some full fledged ray tracing everywhere all at once mode, and with DLSS 3 being in the game already you should at least have some mitigation for the extra pretties now being dropped into Diablo 4.
In terms of specifics, Nvidia has been rather scant with details, though it has said today that “armour, water, windows, and other suitably reflective surfaces will now feature accurate, realistic ray-traced reflections and ray-traced transparent …
Rainbow Six Siege is going to start doing evil things to mouse and keyboard players on console-
As a humble, yeoman, single player FPSer, I can never tell whether gamepad or mouse and keyboard is supposed to be the good one that cheaters use. Overwatch and Apex players all seemed broken up about aim assist and the reviled controller users, while Amazon listings for abominations like the HORI Tactical Assault Commander stand in mute testimony of mankind’s misguided attempts to bring M&K to console shooters.
Rainbow Six Siege, with its slow movement and fast time to kill, seems to favor the precision offered by M&K, leading underhanded players to “input spoof” with latter-day Tactical Assault Commander-style setups. They lorded over their gamepad-bound victims with the godly aiming potential we’ve come to know and love on PC.
That ends soon though with Rainbow Six Siege’s upcoming “Mousetrap” anticheat. Ubisoft has revealed that it can fairly reliably catch “spoofers” in the act, and that they are also endemic to high-level R6 Siege play on console. Rather th…
Silicon wafers are getting cheaper but CPUs and GPUs may not follow-
The fact that we’re in iffy economic times and demand for all manner of capitalist consumables is down is not news. But the specific fact of lower silicon wafer prices of late is novel. And it immediately has us hoping for cheaper actual chips.
The news comes from Taiwanese media outlet UDN (via HardwareLUXX) and relates specifically to the blank or raw silicon wafers from which chips are etched using advanced lithography processes.
Reportedly, prices of six and eight-inch wafers are down for the first time in three years, while 12-wafers are holding steady but expected also to fall shortly. It’s the larger 12-inch wafers that are used for the most advanced processes at the most important foundry of all, TSMC, and also by Intel.
Higher wafer prices have been part or the reason why chip prices have gone up so dramatically in the last few years. According to industry observers, TSMC’s prices for a finished wafer fully etched with chips has increased from $10,000 per …